April 9, 2002
Author: John Balestrieri
These are some early images from the game. For testing purposes, the plane’s path was tracked with a line. The grid on the ground plane is a stand-in for terrain that will be added later.
OpenGL is used as the rendering engine. The wireframe graphics are rendered fullscreen with anti-aliasing and alpha transparency. The effect (minus the menubar) is a convicing stand-in for a vector display device!
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Here we are starting out and taking a gentle banking turn.
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The camera tracks the plane smoothly while taking a vertical climb. The Necker Cube effect is a problem in perceiving the correct orientation of the plane, and will need additional visual cues to be clearer. (The propeller, pilot and rear stabilizer are absent in this model.)
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Firing off a round.
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Here you can see much of the plane's path as I the plane flys back through it.