There are many new features in version SuperSpriteSurface 2.0; we would like to preview two of them for you…
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There are many new features in version SuperSpriteSurface 2.0; we would like to preview two of them for you…
More...
The next major release of SuperSpriteSurface will contain an OpenGL based text rendering engine.
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Jon Johnson of REAL Software, Inc., will be presenting a session entitled, “Write a Cross-Platform Game in Two Hours,” at the Advanced Developer Hands On Conference, also known as MacHack, in July.
Jon’s demonstration game will be written using the upcoming 1.5 release of SuperSpriteSurface.
The official release of SuperSpriteSurface 1.0 is now available. Thank you to everyone who participated in testing the Betas! Please refer to the version history, available in the download, for a list of changes.
I am working to put togther a “quick start” guide as well as a general overview of how to use SuperSpriteSurface. In the meantime, SuperSpriteSurface includes several detailed & commented demos, as well as the complete API reference.