April 7, 2002
Author: John Balestrieri
This section is dedicated to a mini-game that I am putting together. The goal is to create a fun, retro-arcade experience.
I’m building the game while concurrently developing a modest 3d engine using REALbasic & OpenGL. REALbasic & OpenGL can handle large amounts of texture mapped polygons, but I’m limiting the graphics realism by design & elegance and simplicity is the goal. (It also makes asset production easier)
An argument for minimalism in games was recently made by the New York Times in an article entitled, “Realism May Be Taking the Fun Out of Games“ get it while it’s hot.